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>> No.6323510 [View]
File: 76 KB, 620x465, skulltag_2012-09-24_19-22-14-28.jpg [View same] [iqdb] [saucenao] [google]
6323510

>>6323443
Anyone who has the talent of making things of that quality probably realized that their efforts would be wasted.
Even if you made excellent 3D models, they would look like shit in Doom simply because of how things function. Monster sprites snap into different directions and have rather stilted and random movement. 3D models doing this look very jarring.
Also, classic Doom has never had anything "truly 3D," so unlike Quake, which has had fairly good Doom-styled models made for it, there isn't a contemporary style reference to go off of.

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