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>> No.9116752 [View]
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9116752

>>9110050
>I don't assume that most devs just drew sharp images and hoped for the best, and I don't know how much of that would be them simply being pioneers in a new craft or deliberately trying to make the game look good on all displays.
A lot of evidence indicates that really was the case, not uncommon for devs to translate clean sketches into pixel art as best as they could.
>And art for arcade ports was often redone or altered in some fashion for console releases.
That was done for technical limitations, though in some cases yeah those examples did lean more on composite effects (ie, the Genesis ports of SF2 use dithering far more often)

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