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>> No.3766885 [View]
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3766885

Is there any way to make a wall that does NOT allow aplication of decals on it? So that blood and explosion marks do not overaly it - for switches and stuff.

>>3766867
I prefer term "Map-roam" FPS. In Doom/Duke/Quake/Blood/ most retro shooters when you enter a level, you only have access to one section, and open up more sections as you find keys and flip switches, so by the end entire level is available for you to roam. Some maps deviate from that formula, but majority does not.

"Corridor" shooter is Half-Life 2 and modern CoD and MoH, and most other moderns shooters really. You always move forward and almost never look back, the path is linear with very few short optional branches that more often than not end up as dead ends.

"Arena" shooter is a game where you progress from one arena set piece to the next, where area locks down and enemies are let in, and you are required to kill all or most of them before you are given the opportunity to progress further. Serious Sam and Painkiller are prime examples. Sadly, makers of nuDooM decided to incorporate way too many features of that genre.

"Open Location" shooters like FC 1 and Borderlands, while not Open-world in true sense, give you a very large area to traverse and fight in, often presenting several ways of tackling each combat scenario.

And then there's Open World like FC2/3/4

Games like Deus Ex combine "Map-Roam" and "Open Loacation" gameplay elements with varying degrees.

There's also a very rare 6DOF shooter, namely Descent and Forsaken, also, albeit limitedly Aquanox.

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