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>> No.2149747 [View]
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2149747

>>2149672
>>2149708

...

All right, so, I remember all the way back when you were planning the carryable inventory item system. You had a nice little stock of things you were gonna use, but aside from the crash hammer and the whip, all of them were pretty questionable (the "flick wand" still makes me roll my eyes).
The crash hammer and the whip are both things that could easily be their own subweapon, but you don't want to do that because they should be usable by the other characters when/if you eventually get to them. Okay, fair enough I guess, even though there's nothing keeping you from just making them subweapons for them as well.

The problem is, at this point, you seem to be kind of desperate to try and make the carryable inventory items A Thing.
You've been brainstorming and asking for opinions on items to use, both in the topics, in #vr, and to other people, and you're still either coming up blank or not liking the suggestions that have been given. And the existing items...well. They sure are a thing. They're gimmicky and really kind of...eehhh. They exist pretty much solely to remind you that the inventory system is A Thing and that's about it.

It's not working, dude. It really isn't. And it's really starting to affect the rest of the mod, because things are getting shoehorned in to work around it, and you're getting upset because you can't think of stuff for it.

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