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>> No.10588930 [View]
File: 841 KB, 1024x768, 2024-01-10 16-34-02.webm [View same] [iqdb] [saucenao] [google]
10588930

This took some time to figure out. The hand is a weapon overlay and the blue line is screen.drawthickline just to show where the blade will be in screen coordinates. Means I can hitscan from that position to change the animation on the fly like rebounding off of level geometry. Also means I can use the polygon drawer for the blade itself to do visual effects that are impossible with sprites.

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