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/vr/ - Retro Games

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>> No.4968920 [View]
File: 3.25 MB, 600x338, qc intro.gif [View same] [iqdb] [saucenao] [google]
4968920

>>4968914
>with the announcement we got crossboarding shits
Well no duh. We've had more than our usual share of contrarian curmudgeon circlejerkers in this thread alone.

>> No.4954428 [View]
File: 3.25 MB, 600x338, e7f.gif [View same] [iqdb] [saucenao] [google]
4954428

>>4954412
I was thinking the same thing.
Right when he punches the screen,the name appears and the background change.
For the models they might use the models from Quake Champions for Classic Doomguy.
The colours should be:
-Orange: as reference for Phobos in Q3.
-Silver/white: Crash,also from Q3.
-Brown/orange:as reference for Ranger from Quake.Which had a port on the N64.

For Doomslayer,I don't know maybe a colour palette as reference for Night Sentinels.

For assist trophies,I have no idea.
A Cacodemon shooting fireballs while flying around maybe.

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