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/vr/ - Retro Games

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>> No.1069487 [View]
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1069487

>On DOS or Windows
>overhead view game where you drive around as a tank and shoot at other tanks
>there are also infantrymen who shoot at you, and you can run them over (I remember this because of the blood when they die)

>Also on DOS or Windows
>there are mice or rats running around all over and you lay different traps for them
>I think one of them made a fart sound when it got a mouse

>> No.912403 [View]
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912403

>>912326
I understand what you're saying, but I disagree completely.

2D Zelda games have always been about movement. Wether it's positioning Link tactically, dodging fireballs coming from the corners of the screen or running around looking for a way forward, you're constantly moving. Now, ALttP was obviously made with the "bigger and better" mindset in mind, but there's one aspect that completely negates the otherwise tedious travel time and makes for a lot of new interesting situations that raises it to a whole new level:

The Pegasus Boots.

Simply by having this item, the game keeps all the elegance of smooth movement while still having enough room to create all those unique moments that otherwise would've been lost if the spacing was shrunk down (think of those big Misery Mire rooms for example). By comparison, LA feels cramped, and doesn't pull of a lot of the things that ALttP did so well. Trap rooms became samey, enemy count was reduced, restricted movement meant less opportunity for the game to throw interesting rooms and pieces of overworld to navigate through at you, not to mention a severe lack of projectile fire due to having less space to manoeuvre in.

Don't get me wrong. I'm not bashing LA, I love both of them almost equally, but when it comes down to it, I feel it's ALttP that has the edge.

>> No.765789 [View]
File: 97 KB, 550x734, 1363729847430.jpg [View same] [iqdb] [saucenao] [google]
765789

1. The Legend of Zelda
2. The Adventure of Link
3. Link's Awakening

From the standpoint of aesthetics and gameplay, I like the first two games the most. I don't like the gameplay of the 3D games, and I don't like the less mysterious feeling the series got after the NES games.

I love Link's Awakening because it hits me right in the feels and the characters are actually likable.

Honestly I don't even really like A Link to the Past or Ocarina of Time.

>> No.683983 [View]
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683983

>The bitchin' FM synth music
>The stylized, abstract graphics that actually leave things to your imagination; why would you play a game for realism?
>The fact that vidya games knew their place and focused on gameplay rather than trying to be movies
>The lack of intrusive DRM
>The feeling that you're experiencing a labor of love rather than a cookie-cutter money-maker
>The way games typically had higher difficulty level back in the day and didn't treat their players like retarded children

>> No.661816 [View]
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661816

NES Zeldas were best Zeldas.

>> No.594092 [View]
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594092

I'm not too big on Ocarina of Time, but I would have played the shit out of it if it continued in this direction.

>> No.493369 [View]
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493369

>>467339
I really miss these Disney-ish, Brothers Grimm-style designs. The new Zelda art looks really bland compared to the old stuff.

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