[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.9851683 [View]
File: 2.78 MB, 512x480, walktest.webm [View same] [iqdb] [saucenao] [google]
9851683

>>9849949
>in DX they shit Richter's pants, he can barely fucking move.

That is an exageration, you have all the moves same as Rondo, backflip, moonwalking, item crash, crouching, without mentionning combinations like whipping while backflipping or whipping just before crouching to hit on both Y axis levels at the same time. You always have time to react to an enemy attack as it happens (not counting unlucky bats spawning in your face which can happen in at least one instance in the gears room at the clock tower), the only real difference is the walk speed is a bit slower but it's not a big difference when compared with CV4 or NES CV games (which have the same resolution on the X axis so the walk speed is comparable). This slower speed however was compensated by giving the jump a greater speed, having jumps be faster than walking is a common mechanic in action games and it's something Rondo also had, but the difference between walk speed and jump speed is greater in DXX. When you master the jump, you'll realize that its speed brings higher skill play and makes gameplay more leniant as you can quickly jump out of harm, and there is a higher risk/reward ratio as you'll want to jump to be faster, but obviously jumping makes you vulnerable.

The one main issue is that the walk animation is too fast, which makes the player *feel* like he's struggling, like he's going slower than he should be. There is a romhack that slows down the animation and it makes it feel much better, it was applied in this video

Navigation
View posts[+24][+48][+96]