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/vr/ - Retro Games

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>> No.5066582 [View]
File: 242 KB, 400x599, image0.png [View same] [iqdb] [saucenao] [google]
5066582

>>5066579
>good thing no one was talking about DM then
>>5066496
HMMMMMMMMMMM

>> No.5014409 [View]
File: 242 KB, 400x599, image0.png [View same] [iqdb] [saucenao] [google]
5014409

>>5014402
I shit you not. To get it to be "right", I have to:
1: chalk out the initial idea of what I want
2: pop into the game to see how it looks in-game instead of in-editor
3: pop out of the game into the editor to make tweaks and save the game
4: repeat 2&3 ad infinitum until running into an issue
5: ask the threads because you ran into a problem and get yelled at something that, to you, is basically rocket science that you're just brute-forcing to get the desired results
6: give up because you feel they don't understand what you're trying to do, and neither do you, so you just have to wing it and accept the best you can deal with despite having no clues, and mess around with something else in the map. Loop back to Step 2 until map completed, then see step 7
7: Push map at the threads to collect feedback and discard people blatantly flaming. Re-iterate on the map until it's the best you can possibly make it, then when you grow fatigued, move to planning the next map
8: When you get sick of making it, move to the next map and repeat the process again, having learned very little other than a basic gist of how to do things by brute-forcing and code-splicing until it magically decides to work.

Tired of trying to explain this.

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