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/vr/ - Retro Games

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>> No.5808184 [View]
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5808184

I have questions regarding Doom's RNG.

So I've watched Decino's video on it, and gave it a try on my own, both with GZDoom and PRBoom+.

I noticed that I couldn't reproduce the same results on every start of MAP01 by shooting once in GZDoom, even if no mods are loaded. Why is that? How does GZD affect the random number table?

Moreover - when playing with mods, do they also call upon the same table for many of their values? Could it be possible that by playing with mods, you're weighing the RNG table a certain direction because your mods keep hogging certain chunk of the values from the table, thus making the game less random?

>> No.5521747 [View]
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5521747

>>5507705
There is no fucking way

>> No.5236420 [View]
File: 71 KB, 251x251, 1498781620987.png [View same] [iqdb] [saucenao] [google]
5236420

>>5236146
>using zoomer unironically
why, go back to /v/ you fucking cunt

>> No.5166884 [View]
File: 71 KB, 251x251, it's time to stop posting.png [View same] [iqdb] [saucenao] [google]
5166884

>>5166595

>> No.4831917 [View]
File: 71 KB, 251x251, 1486006996039.png [View same] [iqdb] [saucenao] [google]
4831917

>>4831568
>calling other autists
>sperging like a terminal retard over something no one cares about
wew

>> No.4818929 [DELETED]  [View]
File: 71 KB, 251x251, 1486006996039.png [View same] [iqdb] [saucenao] [google]
4818929

>>4818926
forget it, he discharges his anal sexual frustrations talking trash in 4chan, lets hope he finally dies in peace.
Or brutally gangraped ;)

>> No.4303794 [View]
File: 71 KB, 251x251, 1449454020950.png [View same] [iqdb] [saucenao] [google]
4303794

>>4303793
>RP servers
>zandronum
>RP servers

>> No.2709446 [View]
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2709446

We'll never play SotN for the first time again.

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