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/vr/ - Retro Games

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>> No.2758467 [View]
File: 230 KB, 426x277, Ogre-kq4.png [View same] [iqdb] [saucenao] [google]
2758467

>>2758139
>most of the fun was in those short moments when you finally got the right place for an item or the correct combination and you got to proceed
Yeah, that's the best thing about those games, it feels great when it happens, but when they're this obtuse, it rarely does. It also doesn't help that some actions may rob you out of points or worst of all, result in a dead end. It's a shame, cause if this were to be implemented better it would mean there's the chance to have multiple incomes decided through different actions and not dialogue choices. Are there any adventure games that take advantatge of this? A friend of mine told me that the new KQ does, and a lot.

And yeah, the smug tone that these games have give them a lot of charm. Those stupid puns and taunts after a death are so moronic I can't not love them. The KQ remakes took this up to eleven. I love that narrator guy.

>>2758158
>>2758306
Don't worry, anons, I already beat the game. >>2755875 See? The whale part was not that annoying, you just have to use the arrow keys and stick to the sides of the tongue. The haunted mansion at night is actually much worse, cause it's a lot longer and has that shovel bullshit.

>>2757396
>>2758308
Are the QfG games actually that good? The only thing I knew about it was that it's got RPG elements. Nice, I already really wanted to play them.

>>2758402
Yeah, I was asuming that was as good as it got back then, but in spite of the palette I think it looks great. Stuff like the bodies of water, the details in the cave, even if that part was bullshit; or the evil trees with faces. Also the animation's great. Rosella is really well animated. The ghosts from the haunted mansion too.

>>2758409
And then they went back to those treasure hunts with KQ4. Funny how many good ideas KQ3 had, I think it may be the best of the earlier ones. The remake proves this, as it's a fantastic game when you get rid of the interface limitations and dead end bullshit.

>> No.2758438 [DELETED]  [View]
File: 230 KB, 426x277, Ogre-kq4.png [View same] [iqdb] [saucenao] [google]
2758438

>>2758139
>most of the fun was in those short moments when you finally got the right place for an item or the correct combination and you got to proceed
Yeah. That rarely happens, but when it does it's glorious. The adventure game that has given me more of those moments so far has been the remake of KQ3, everything flows perfectly in that game. Too bad sometimes some of the most obvious solutions (killing the giant in KQ1 for example) result in you getting less points or worst of all, a dead end like that stupid pegasus/snake business from KQ2. Fuck that. But I guess that opens the posibility to having several solutions and incomes for once, NOT through forced dialogue choices, and really, seems like a good way to make these games more intereactive. Are there any adventure games that emphasize in this a little more than KQ1/2? A friend told me that this is actually explored in the new KQ game.

And yes, the smug tone of the game gives them some charm. Those horrible puns that come with deaths are so moronic I can not love them. The narrator of the KQ remakes brought this to a whole new level. I love that guy.

>>2758158
>>2758306
Don't worry anons, I already beat the game. See?>>2755875 The whale was actually not as bad for me, you just have to climb with the arrow keys on the sides. The part I picured I think is a lot worse, because it's much longer and has that fucking shovel garbage.

>>2757396
>>2758308
Wow, are the QfG games that good? The only thing I know about them is that it's got RPG elements. I really wanted to play them already anyways.

>>2758401
I assumed that was as good as they could get at the time, I don't mind the palette at all. I like stuff like the details in the dark cave (even if that part's bullshit), the faces on the evil trees, and the water bodies. Also I adored the animation. Just look at when the ogre or Lolotte's goons grab Rosella, or how well animated he ghosts from the haunted mansion are. I love all that.

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