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/vr/ - Retro Games

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>> No.7046279 [DELETED]  [View]
File: 233 KB, 400x359, 1588163415527.png [View same] [iqdb] [saucenao] [google]
7046279

Reminder to report posts that violate the board's rules! This includes both off-topic posts and posts that are extremely low quality! If you don't report bad posts the mods will never see them.

>> No.5476367 [View]
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5476367

>>5476363<span class="fortune" style="color:#e7890c">

Your fortune: Good Luck[/spoiler]

>> No.4905492 [View]
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4905492

>>4905170
You won't be able to play all those cool wads if you died

>> No.4186565 [View]
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>>4186556
I'll take your word for it, then. And I should double check these things too.

>> No.3901003 [View]
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>>3899697
>Seems termyboy hasn't made the call for h2h maps yet.

I've been in contact with him, he's waiting for map submissions. Will change the news post to reflect this next thread.

>> No.3642329 [View]
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3642329

DOOM THREAD / RETRO FPS THREAD - Last thread >>3635490

DOOM/II/ULTIMATE/FINAL/64
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME...
Doom: https://desu-usergeneratedcontent.xyz/vr/image/1467/42/1467421002740.png
Doom download: https://yadi..
sk/d/469ydBaLndVCJ
Quake: https://desu-usergeneratedcontent.xyz/vr/image/1476/78/1476783249877.png
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Duke: https://desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpg
Thief: https://desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/
BT (2016-02-01): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

== /VR/DOOM COMMUNITY ==

IRC
irc.zandronum.com #vr (key in faq)

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K

>> No.3631889 [View]
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3631889

>> No.3594662 [View]
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3594662

>>3594646
Pretty much. Other anon is kind of overreacting.

>>3594647
It would be a fair deal of work to remove all traces of Cyg, but honestly being an OP dragon dude is effectively the entire point of the mod, both in theme and practice. It's a Pillowblaster mod, given how flashy it is I think of it more as silly, the work put in is definitely of higher caliber than what you'd expect out of a typical OC donut steel mod.

You might as well play something like Trailblazer otherwise, or if you want the off-hand powers gimmick, Psychic.

>> No.3548173 [View]
File: 233 KB, 400x359, the sphere nobody uses.png [View same] [iqdb] [saucenao] [google]
3548173

>>3548158
https://doomwiki.org/wiki/Computer_area_map#Appearance_statistics

Ultimate Doom uses them a bit, the others not so much. TNT strangely gets one more in UV/NM than in HMP and below.

https://doomwiki.org/wiki/Partial_invisibility#Appearance_statistics

Blursphere count doesn't go any higher than 26, which is an improvement but still.

Also in DRLA: the Scout starts all maps with knowledge of the layout. Which might help get more maps for assemblies, but yeah doesn't change that the system isn't the most intuitive and relies more on past knowledge.

>>3548156
I could see some types of enemies maybe dropping blueprints or parts of them or something, that could work.

>> No.3544123 [View]
File: 233 KB, 400x359, the sphere nobody uses.png [View same] [iqdb] [saucenao] [google]
3544123

>>3544084

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