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/vr/ - Retro Games

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>> No.932109 [View]
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932109

"half self-damage" in quake 1 rewarded mindless aggression with explosives and gave birth to the absurd rocket jump

but at the same time slow movement encouraged more tactical thinking. You couldn't just outrun everything and needed to control item respawns, and face enemies. its still a net negative, because slower movement = less skill

the romero designed quake 1 levels (the 4 intro military bases) were incredible, just as the sandy designed levels were fucking awful (episode 4)

Someone mentioned that quake modding did a lot compared to doom modding? eh? Id say they were both about the same. Quake modders did a few amazing things, and certainly some truly talented level designers made some beautiful maps, which are unfortunately a bitch to find. But Doom1 modders made thousands? Hundreds of thousands? of levels, some of which are as good as any retail product. Quake modders did more only because Id gave the player more tools.

And, this was ultimately a mistake. Look at all this super-profitable shit like TF2 and LOL/DOTA2 that are in reality just rote rip-offs of existing games. Id and Blizzard got absolutely none of that money. You may say 'so what?' but what if that happened to you?

others have already made important points above

Doom is still the better game. Half life is still complete shit that is responsible for everything that is wrong with the modern shooter: realism, stupid plot, corridors, fights involving only one enemy, no weapon imagination, no multiplayer that matters.

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