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/vr/ - Retro Games

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>> No.10023769 [View]
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10023769

>>10016872
https://litter.catbox.moe/2pshxz.wad
Update for the Fore/vr/ Alone Visco map, possibly the last revision. I don't intend to do much more with it besides bugfixes at this point. Anything more would only come after very specific complaints about the map flow or balance. I'm not very pleased with it and somewhat regret entering at all, but the second deadline's coming, other stuff has come up, and I'm getting tired of tweaking it.

I added a new sector art area just for art's sake, but couldn't really think of anything to do with it. The new sector art is now beside a new starting area which takes the player straight to the formerly optional and secret Amataya Castle area. Between a playtester struggling on the first sector art area without knowing of it, seeing a post ranking my map as one of the hardest of the submissions, other wads having more than just sector art, and it just being confusing, I decided to just forget the whole split. Even if it messes with the balance of the arena, I'd rather it be trivialized than overly difficult.

If you play on lower difficulties, please let me know if something seems missing or something that seems to abnormally difficult shows up. I've already corrected numerous erroneously flagged things throughout making this, so there could still be ammo and health unintentionally missing from them, or harder monsters appearing when they're not intended to.

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