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/vr/ - Retro Games

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>> No.6181469 [View]
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6181469

>>6181419
there was online multiplayer back in the day though like xband and sega meganet (jp and brz only) but they weren't as popular or well pushed. sega channel was great though.

games that were already awesome and have key feature for great single player also just happen to be multiplayer at the same time works great too. as a kid i played smash 64 alone just as much as i did with friends and family, same with goldeneye and things like turtles in time.

home console games also having derived qualities from arcade games that were bigger at the time in terms of overall quality in every facet absorbed the same nature in their games of having 2 players go at it, and more as time went on.

>> No.5882015 [View]
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5882015

>>5881949
>It's not prettier though.
But it is. The nes version looks unironically like terrible compared to all-stars.
>>5882002
I know theres a change in physics and this is most likely due to a change in resolution for each console.
>>5882004
Everyone knows SMW looks like plastic crap with all sorts of different styles mixed in. Its one of the many reasons its garbage.

>> No.1843748 [View]
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1843748

>>1843669
>And at this point, the only way to really make a good GvH would be to start from the beginning and make something new.
That's what we had in mind. There are currently millions of GvH mods, and they all do the same: add new (unbalanced) classes, but no new maps or music.
Thus, we had the idea to create a completely new project. New, interesting and (most importantly) original classes (here should be max. 7 Ghouls and 7 Human classes). Every class would have an unique HUD, similiar to Samsara. Original maps, no retarded 3D floors, new decoration etc.

I dont know how this idea sounds, but thats we had in mind.

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