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>> No.1349349 [View]
File: 376 KB, 1280x1920, thatcan'tbegood.png [View same] [iqdb] [saucenao] [google]
1349349

>>1348569
That's a gzDoom screenshot.

This is another example. Also a gzDoom screenshot. It's very dark, but if you look closely, the window is transparent in the upper picture (with "shaders for lights" turned off), but opaque in the lower picture (with shaders on). It should not be opaque.

Same thing happens in Zandronum. I just updated my graphics drivers, and it changed nothing. Doom in OGL is the only game that gives me trouble.

Where should I be asking this question?

>> No.1193663 [View]
File: 376 KB, 1280x1920, thatcan'tbegood.png [View same] [iqdb] [saucenao] [google]
1193663

So, I'm having a little trouble with gzDoom. When I'm playing a wad with dynamic lighting effects and "use shaders for lights" turned on, certain transparencies render opaque and black if they're in an area being affected by a light source. Sometimes it just causes ugly black squares around decorative textures, but sometimes I can't see monsters behind grates and bars while they're killing me.

If I have "use shaders for lights" set to off, the transparencies are normal, but the lighting effects look like dookie. There is also a possibly related black square around Doomguy's face in the HUD, regardless of my settings.

I've tried uninstalling my graphics drivers and reinstalling them, but I'm getting the same result. Can anyone halp?

(Sorry, I know the picture is really dark. If you look closely you can see through the window in the upper picture.)

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