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/vr/ - Retro Games

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>> No.2274941 [View]
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2274941

>>2274857

Hi! Glad you enjoy it.

Like >>2274896 said, it's so every weapon has its own unique slot. It's just my personal autism showing through, since I like everything to be in little neat categories.
I understand this isn't a layout everyone cares for, and combined with how people have been wanting the Sabbath to be after the Exodus, I've been investigating the use of setslot or Zandro's weapon priority settings to be able to have people customize their own weapon layout.
I'll admit it's a little over my head and I'm a bit worried about if it's even possible, but ideally I'd like for everyone to be able to get their own weapon layout as they please.

There aren't really any long sprites in DemonSteele, precisely because that would be incredibly difficult to gauge. Probably the closest thing are projectiles with trails behind them--if you freeze when a Zombieman fires a laser at you, you can look at it and see it's just a series of small red balls one after the other.
The hitbox is always in the same place, though, it's the first part coming at you.

The enemy replacements work on an extremely exaggerated difficulty curve compared to the original Doom. The low-tier enemies are almost laughable, the mid-tier enemies are difficult, and the higher-tier enemies are guaranteed to irritate you. The Blackened is right square in the center, taking what I think are the core concepts of the Pain Elemental and exaggerating them--spamming you with useless mook enemies, very frustrating, generally require higher-tier weapons to kill right away.
Likewise, the Blackened spam you with unbelievably weak mook enemies (half HP, lower speed, -SOLID now, etc), but do so quickly enough that it makes them a priority. While they have less HP than Pain Elementals, they require the use of a (relatively) high-tier weapon to dispatch quickly--a single side special or forward special will do them in quickly, or failing that the Sabbath (plasma rifle replacement) will crush them as well.

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