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/vr/ - Retro Games

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>> No.684264 [View]
File: 209 KB, 1600x862, CYRTUT.png [View same] [iqdb] [saucenao] [google]
684264

>>684215

Hi.
Ideally, I'd LIKE have more characters as time goes on, but that's ideally. It's really up to Revae and my own artistic inclinations, how up to it we're feeling. Even doing a single character requires a lot of work, and it's really a question of effort versus benefit.
At the moment, it's lots of work with the only benefit being someone different for others to look at you with.

Like >>684251 said, at the moment priority is core mechanics and maps.

>> No.684252 [DELETED]  [View]
File: 209 KB, 1600x862, CYRTUT.png [View same] [iqdb] [saucenao] [google]
684252

>>684215

Hi.
Ideally, we'll definitely have more characters as time goes on, but that's ideally. It's really up to Revae and my own artistic inclinations, how up to it we're feeling. Even doing a single character requires a lot of work.

The backstory goes yes I wrote story for this shut up that the racers are all designed to represent different industries/corporations/PMCs, so having multiple different models would be really awesome, but really it depends on how much effort it'd take compared to how much benefit there'll be.
Like I said. Lots of work.

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