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>> No.8478714 [View]
File: 220 KB, 640x480, might-and-magic-viii-day-of-the-destroyer_22.png [View same] [iqdb] [saucenao] [google]
8478714

Archibald did nothing wrong

>> No.8149874 [View]
File: 220 KB, 640x480, Might and Magoc XIII.png [View same] [iqdb] [saucenao] [google]
8149874

This is a long shot but I wanted to play might and magic 6 again and wanted to try the mod the merged all the games together on XIII engine, the site with the mod is down does anyone know where I can find it?

>> No.6170301 [View]
File: 220 KB, 640x480, 283932-might-and-magic-viii-day-of-the-destroyer-windows-screenshot.png [View same] [iqdb] [saucenao] [google]
6170301

>>6170285
i should add 6-8 is the golden trio. you can always give 1-5 a go as well but they might feel a bit antiquated with the 2d tile movement, something i couldn't get into it when i tried them for the first time after years of playing 6-8. 9 is where the trouble really starts being a fuck ugly unfinished mess and 10 being a soulless reboot thats looks completely indistinguishable from other modern fantasy MOBA/mobile phone shit, that oddly opted for the tile movement again, so don't bother with those 2.

>> No.6098496 [View]
File: 220 KB, 640x480, 283932-might-and-magic-viii-day-of-the-destroyer-windows-screenshot.png [View same] [iqdb] [saucenao] [google]
6098496

What Dungeon Crawlers have really great art and assets?

Not necessarily graphics, I mean best art direction or stuff you thought was really well designed and pretty within the limitations. Environments too.

Asking because I want to try drawing stuff in this classic way.

>> No.3419410 [View]
File: 220 KB, 640x480, 283932-might-and-magic-viii-day-of-the-destroyer-windows-screenshot.png [View same] [iqdb] [saucenao] [google]
3419410

That feel when you realize you should have probably raided Imp Cache instead of Naga Bank

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