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/vr/ - Retro Games

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>> No.5155621 [View]
File: 198 KB, 1628x936, black fortress map02 - insertion point.jpg [View same] [iqdb] [saucenao] [google]
5155621

Does anyone have tips or resources for good map design? I have a hard time planning out what I want a level to look like, even though I have a broader plan adn aesthetic in place. I want rooms to flow together as naturally as possible without coming off as too rigid, like an office building or something. This is the first map of the WAD I'm working on. It's functional, and to the set of playtesters I handed it off to, they enjoyed it. However, it is by no means final. I'm just satisfied with where it's at so I can work on the next map. I also want to encourage exploration, without coming off too heavy handed. I love doing this stuff but man sometimes I feel like it's beyond me.

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