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2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

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>> No.883134 [View]
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883134

>>883124
good joke m8

>> No.825984 [View]
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825984

>>825952
I have to agree, with the more retro bosses it was about damage the weapons dealt and how much health the bosses had. OoT kept this to a degree, but added more sequences. Thou weapon damage and such still mattered a lot.

I actually think this fad started in WW in a tame manor, as most bosses were done in 3 sequences if done well, 4 if done badly.

TP however simplified this, and it has only gone from there.

>>825962
The only thing that made me not like this fight was how easy re-lighting the lanterns was. maybe if after taking enough damage he broke the floor around them requiring use of the Flame Rod for the final silver arrow hit.

>> No.779857 [View]
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779857

>>779838
Fine, but let's go back to Zelda and Metroid then.

The gameplay in Metroid can not be judged solely on power-ups. The gameplay is about discovery/searching and shooting/action. If Metroid were a linear game where you went through one long tunnel from left to right, but with good power-ups, that would not have been a good game. The whole aspect if discovery would be gone. A major part of the gameplay would be non-existent.

Same with Zelda; take away the temples or bosses or the big world or whatever, the game would suffer more from that than from having great power-ups.

My point is power-ups are good additions to a game, and may make a good game into a great game, but it is not the most important criteria of what constitutes a great game.

>> No.736430 [View]
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736430

>>736415
>zen background with the foreground of a retro game in wallpaper size
>hipster

This isn't /v/. Leave your buzzwords at the door.
polite sage for off topic, I really liked those folder images. Post more man

>> No.404852 [View]
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404852

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