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/vr/ - Retro Games

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>> No.2312645 [View]
File: 924 KB, 1897x766, composit ish.png [View same] [iqdb] [saucenao] [google]
2312645

>>2312102
pc98 monitors aren't as sharp as you think they were, and they were often smaller then what we have today.

(dot pitch ect)

posting a screen rip from an emulator's frame buffer is not going show what it looked like on real hardware

you also have to think about signal attenuation.

arcade boards could output composite video, (Cps1 and cps2)

distance talk makes no sense for arcade games because most players are very close to the screen,

you also have to think about the plastic shield in-front of the crt defusing and softening the picture.

composite effects for consoles are just that, "effects" its on a game by game basses.

Sonic 2 looks mostly fine without them (transparency of the waterfall and glass chemical tubes is off but most people wont notice)

Eternal Companions (produced by a usa team) makes extensive use of composite effects (non of the backgrounds/characters blend without it)

Comix Zone is another example (it uses both Square and Line dithering)

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