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/vr/ - Retro Games

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>> No.5939550 [View]
File: 93 KB, 800x600, AlienVendetta-map20-start.png [View same] [iqdb] [saucenao] [google]
5939550

>>5939508
Alien Vendetta is a popularly celebrated one, made in the early 2000s. Hard as balls on UV, but more reasonable on HMP. Usually fits somewhere on people's personal top 10 lists.

Double Impact is a single episode for Doom, using all monsters and weapons available for the first game, very well made and nicely challenging. Great music.

Doom The Way Id Did It is a full megawad for Doom, the idea being to make maps which imitate the mapping style of the original level designers, one of the selling points being "If someone showed you a screenshot and told you this was an unused map for the original game, would you look at it and think that's plausible?"
It also has a sequel, Doom 2 The Way Id Did It, for Doom 2, obviously.
There's the Lost Episodes release of DTWID, which is comprised of maps rejected, mostly for coming off as too advanced to look like 1993 era Doom maps, coming complete with some bonus episodes.

Suspended In Dusk is a cool small mapset for Doom 2, which has a lot of good detail with static lighting, as well as good texture use. It'll really make you think "Wow, this grungy brutalist concrete bunker complex looks really beautiful!"

Hellbound is a Doom 2 megawad which puts a big focus on long and large maps, designed to mostly feel interconnected; the exit of a map will be designed to fit the entrance of the next map. It's like an extended adventure. The final map is very big and detailed though, and may not run so well in GzDoom.

Bloodstain is one of my personal favorites, playing very heavily on gothic 'Quakeish' aesthetics. I thought it was a great challenge, and the maps were really fun and engaging. Mind this mapset has a lot of its encounters built under the premise of using cover frequently, which some people are less enthusiastic about, though it's not like you'll just sit in place, the action is still intense and you actually need to keep moving after getting into cover, because monsters in Doom don't sit tight and wait for you.

>> No.3296098 [View]
File: 93 KB, 800x600, ..png [View same] [iqdb] [saucenao] [google]
3296098

>That moment when everyone leaves the server

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