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>> No.1025009 [View]
File: 53 KB, 856x480, Glide64_Perfect_Dark_75.png [View same] [iqdb] [saucenao] [google]
1025009

>>1024971
One key issue with motion blur in the early days was the fact storing a frame required a significant amount of video memory.

I don't have any proof, but I suspect that the reason Perfect Dark needs the expansion pack is largely its heavy use of fullscreen framebuffering effects, which used up a chunk of the 4MB N64 ram.

The night vision effect seen here can be cheaply emulated using the more common Jabo plugin, which doesn't handle per-frame framebuffer effects but the scanlines and brightness distortion doesn't look quite right. The infra-red goggles use a similar effect, but add a scrolling "refresh" effect. Interestingly, neither effect is applied to the HUD overlay, wheras PD's motion blur is.

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