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>> No.2906230 [View]
File: 40 KB, 396x338, 1450420828107.jpg [View same] [iqdb] [saucenao] [google]
2906230

>>2906228
>he dies at the end

>> No.2898046 [View]
File: 40 KB, 396x338, 1450420828107.jpg [View same] [iqdb] [saucenao] [google]
2898046

>>2898010
Oh, i guess that's a nice touch

Kinda of related but if they ever made a doom sequel (not that shitty Halo garbage we got) that takes place after the events of doom 2, what would you rather see?
1)Doomguy is his own character and you control some random marine, he is a living legend that is mentioned but you never actually see him
2)You control doomguy, other marines can be found, you can interact with them, silent protagonist, etc.

I always liked to picture a possible sequel having faceless marines and everytime the played died he would restart the level controlling another marine, you would even be able to find the bodies of the marines you controlled previously, as for doomguy we would have classic episodes that are basically the same levels from the first two games but with some HD shit to make them look nice (think black mesa source), but they would be pretty much the same down to their core, and if you're really ambitious we would even make the classic levels actually play like classic doom while modern levels would have their own physics and all that modern shit that they would add anyway, like doomguy himself having his own controls and physics and being able to do shit the other marines can't, and you would even be able to create classic and modern servers depending of what playstyle you like more

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