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/vr/ - Retro Games

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>> No.6716353 [View]
File: 267 KB, 552x390, skin.png [View same] [iqdb] [saucenao] [google]
6716353

>>6716318
nope
all textures were pcx and used the same resolution, q2 monsters themselves uses low res pcx,
Q2 never had TGA high res due to the retarded compression that carmack had to shove into the game to run in most machines.
The Blurry shit that the original exe has even up to 3.20 was the forced compression in action, which could be fixedwith a dll patch but still looked blurry.

modern source ports doesn't have that anymore since Quake 2 evolved but it doesn't change that much.
Even the X360 remaster looks better.
also evolved was updating the monster textures with proper shading, the only thing done back then was the berserker

>> No.6468146 [View]
File: 267 KB, 552x390, skin.png [View same] [iqdb] [saucenao] [google]
6468146

>>6467565
WE love you Colonwulf

>> No.6422397 [View]
File: 267 KB, 552x390, skin.png [View same] [iqdb] [saucenao] [google]
6422397

>>6418668
Quakewulf's New Q2 map Is out
https://twitter.com/Colonthreee/status/1260231966957481984

>> No.5669385 [View]
File: 267 KB, 552x390, skin.png [View same] [iqdb] [saucenao] [google]
5669385

>>5669312
now if i knew how to draw irises

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