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>> No.4786645 [View]
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4786645

>>4786337
I'm pretty sure I've read devlopers describe it that way.

Anyway, for a tile based system, 3D and bitmaps are difficult to do because they don't work with the underlying tile and palette framework efficiently. You really have to go to great lengths to get 3D running on something like a Genesis.

3D systems typically have a frame buffer and hardware used to draw into the buffer efficiently. Does the Saturn have such features?

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