[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.3088629 [View]
File: 660 KB, 2592x1936, tacticool hotdog.jpg [View same] [iqdb] [saucenao] [google]
3088629

>>3088576
hue I don't really have a problem with maps with dark ambient type lightning, I mean fucking Doom PSX and 64 are easily the best for me out of the entire series mostly because of their garish dark look and if a map can replicate that tone then it's a solid contestant for me really, even pitch black maps I have come to love

hope I don't have those same troubles you mention since I pretty much always play GZ only heh

regardless dude thanks again infinitely for you know, wasting time you could rather be spending on working on other important shit just so you could come here and let me tell you how cool I think your mods are and all that jazz. delayed congrats on the cacoward btw

a small question i do wanna ask you though out of curiosity again is, you know how in both legendoom and RLA, when you fire the shotty/SSG, the firing sprites lower for a few inches as you do so?? Ive always wanted to replicate that in vanilla/smooth doom and have no idea just how you manage that given the pk3 only has the normal smooth perk firing anims for both instead of full body sprites for both

sorry if the question sounds dumb i just think both shotties feel sexy as shit because of that slight effect

Navigation
View posts[+24][+48][+96]