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/vr/ - Retro Games

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>> No.8159351 [View]
File: 160 KB, 622x500, BREW.png [View same] [iqdb] [saucenao] [google]
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>>8158909
>Powerslave (console version)

>> No.3614960 [View]
File: 160 KB, 622x500, BREW.png [View same] [iqdb] [saucenao] [google]
3614960

One thing I have to say about how underrated the level design is in the console version, is that people have already talked widely about how it's "Metroid prime before Metroid Prime" (which is a little exagerated, but I get the point).

One thing people fail to realize is that this game had Quake like level design mentality at the same time as Quake. Sure, it was released after Quake, but not long after, it was mostly developped at the same time.
Yes the shift to 3D level design mentality was a generation thing, but they were some of the first to do it for a FPS.

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