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/vr/ - Retro Games

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>> No.9634958 [View]
File: 63 KB, 1020x544, sunken ocean palace.jpg [View same] [iqdb] [saucenao] [google]
9634958

What was your favorite era/location?

>> No.6467961 [View]
File: 63 KB, 1020x544, sunken ocean palace.jpg [View same] [iqdb] [saucenao] [google]
6467961

If the matter of whether or not video games are "art" remains controversial, it can only due to a nebulous conception of what the word "art" means.
The confusion probably has its origins in the ascendency of the bourgeoisie in Europe, and the commodification of visual art; The upper classes of the 19th century situated "fine art" within a strictly delineated set of categories, from which items of practical use-value and working-class enjoyments were excluded. As new media (film and photography, for instance) and the products of popular culture (jazz, advertising images, etc.) entered the public consciousness, the arbiters of high taste pushed back against them.
It was a losing position: classifying and ranking postindustrial cultural artifacts by preindustrial standards was a futile practice when, for one thing, the new objects and spectacles were simply more pertinent to everyday life than the old, and when members of the "high-art" avant-garde united with the masses in celebrating them. Allowances were made, but instead of refining the definition of "art," the gatekeepers simply expanded the range of objects that could be certified as such. Since we're still having the same conversations about video games, fanfiction, mixes, and so on, the issue clearly remains unresolved. Rather than periodically updating our increasingly nebulous criteria for what is and isn't (or can and can't be) art, maybe we should adopt for contemporary purposes the usage of the ancient Greek word which is usually translated into English as "art." To Plato and Aristotle, the word "techné" encompassed everything from making houses to writing poems. I think this makes the most sense: synonymously wedding the word "art" to "design" or "craftsmanship" and then judging the merits of a given object in terms of aptness to its purpose (while also permitting critiques of that purpose).

>> No.6455049 [View]
File: 63 KB, 1020x544, sunken ocean palace.jpg [View same] [iqdb] [saucenao] [google]
6455049

>>6454893
I meant that it's impossible to understand the plot of CC without reading the infodump at Opassa beach at the end. 70% of the plot is there.


The game plays like a puzzle where you have to use your brain to collect the pieces... but then you realize it was impossible to guess anyway:
For example

Kid goes back in time to save Serge from drowning because she's working with Balthasar... thus creating "Home world"
It's THE MOST important info concerning Serge and It's never mentionned or hinted prior Oppasa beach. The only moment where it's foreshadowed, is this scene, but you cannot understand it at all when you first see. There is no further hint. And if you happen to button mash the NPC text, then you're dead/
https://www.youtube.com/watch?v=ehO-muxeN0o


Here's something: CC would have been much better if it had used the NG+ and its multiple endings to deliver crucial pieces of informations, one at a time.
Not only it would have told a story in a way only video games can, but it would have also been more memorable + sparking fan discussions for years

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