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>> No.7409034 [View]
File: 891 KB, 1024x768, cthulhu.png [View same] [iqdb] [saucenao] [google]
7409034

>>7409030
For me it only ruins the lost city. I think its perfect without the mages showing up. It feels like you really found a huge old lovecraftian sunken city and only you know the secret. And i guess some keepers.

>> No.4458064 [View]
File: 891 KB, 1024x768, cthulhu.png [View same] [iqdb] [saucenao] [google]
4458064

>>4458058

I love the feeling of isolation and exploration the glowing lamps.

And I have not played Mario since the 16bit era.

>> No.4400780 [View]
File: 891 KB, 1024x768, cthulhu.png [View same] [iqdb] [saucenao] [google]
4400780

>>4400560
Indeed, its disappointing, nevertheless Thief 3 has the vibe and finishes the trilogy well thematically, wreck pagans and chaos ass, wreck mecha autists order ass, wreck masonic elitists radical centrists ass.

I can imagine the sunken citadel being an amazing level if done in the dark engine vibe and size, with eldritch horrors in dark corners, and in dark water pits.
Fuck Imagine what we could do today with the level of assets and level size faggots like Ubisoft have.

>> No.3523497 [View]
File: 891 KB, 1024x768, cthulhu.png [View same] [iqdb] [saucenao] [google]
3523497

>>3523486

I think its a nice change of pace, but I agree Thief shines with regular mansion missions.

Regular D&D rogue missions are fun for some people. Especially if exploration is great like the lost city.

>> No.3465951 [View]
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3465951

>>3465806
You just need to get used to the stealth, full darkness does not mean anything if the enemy is close. The tomb raider missions are good for a D&D rogue feel, but trust me Thief 1 is worth it alone for the story and some of the missions like Assassins and The Sword.

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