[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.3391731 [View]
File: 153 KB, 800x600, Screenshot_Doom_20160729_061415.png [View same] [iqdb] [saucenao] [google]
3391731

>>3391676
Well I tried it on E1M1 and E1M2, on M2 it really changes the map, once you open that dark maze, and they hear you, all those rifts will come flowing out of there slowly. It's also the fact that you slowly hear the whispering coming closer through the walls, that is REALLY effective.

Conceptually I think we've made a pretty great monster here, changes I like:
>black blood, makes it feel more distinct and supernatural than the meaty demons are
>phewing whirling noise following the projectile, clues you in that something is going on when it shoots at you from an angle that you can't see, and makes you kind of jump because you know they're here now

Changes I'd suggest
>It's not quite immediately apparent when they die, maybe add brief a flashing pulse or something when they die, like a black colored light effect, which uses a slight black dynamic light (or I guess a shadow) for coolness
>flickering and 50% transparent afterimage trail when they move of some sort maybe (I don't actually know how good this would look, this is an idea I just had)
>afterimage effect on the fireball (create an inert actor using the same graphic as the ball which spawns and sits in place and then despawns after a few tics, the ball creates one of these actors once every tic)
>put a bob or weave flag on the ball as it moves, weaving left and right or something, making it look more erratic and less clean, also makes trajectory a bit less predictable

I'm really loving these things.

Navigation
View posts[+24][+48][+96]