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/vr/ - Retro Games

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>> No.5195289 [DELETED]  [View]
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5195289

>>5192426
And we have only one month to try them all. 25 diveded by 4 comes down to 6.25 missions each week. Overdrive!
This is my first time playing a GORT mission.

I dislike the converging patrol routes of the citizens and the guards. It becomes very difficult to predict your window of opportunity. The place with the bowman in front of the Keeper sign is a frustrating choke point. People just keep coming. When you knock someone out and a guard spots the body, they get riled up, start to move faster and have improved senses. This FM is quite punishing when you make a mistake. No way you are going to outrun those guards or fend them off. Good luck finding a spot where you can knock them all out. And if you get spotted in the Mages Area, a message pops up saying there are mages roaming the street. As long as you manage to survive that place, with a bowman that shoots 5 arrows at the same time, wizards with magic swords. Great! The Mages Area looks so nice, the magic stuff is amazing (apart from locking yourself in the Room of Statues if you don't have the bag of powder), but the placement of guards and wizards makes sneaking so difficult.

This FM is very rigid in steps you have to take. In the beginning I got to the northside warehouse, pushed a barrel towards the stone wall (at that point I climbed various barrels to access the back alley) and tried to mantle. Wasn't allowed to. I had to use a gas mine to knock out the guards. I tried to look for a house I could enter but didn't find one? Those three guards will not attack you until you pull out a weapon, as opposed to the guards on the street who try to kill you on sight. After you get the poker and walk outside, the door at the northside warehouse opens.

This FM remixes OMs: Assassins, The opera from Song of the Caverns and the warehouse part of Shipping and Receiving. It is huge and you have to take breaks. 4 hours and I am still going.

I did not like this.

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