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/vr/ - Retro Games

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>> No.6646620 [View]
File: 82 KB, 750x562, norest.jpg [View same] [iqdb] [saucenao] [google]
6646620

If you were to create an additional enemy for doom 2, during its release, what would it be?
imagine if you went to id during the game's development and had a chance to create one more enemy to the roster before it released

Should add, this isn't my question, this is a question from my thread in /v/

>> No.1728348 [View]
File: 82 KB, 750x562, doom.jpg [View same] [iqdb] [saucenao] [google]
1728348

>>1728042
>>1728054
>>1728061
Whenever this issue comes up I think people get rubbed the wrong way by overly zealous comments that they take as trying to force you to play that way or something. Obviously you can do whatever you want, but the impact on how you experience the level is worth considering.

Pistol starting is what made me appreciate Doom and fall in love with it again. You end up noticing so many more things about the level designer's attention to monster/item placement and ammo/health balance. A simple green armor secret will feel like a well-earned reward that gives you some breathing room instead of a checkbox to tick on your way to 100%.

The simple fact of having to find a shotgun at the beginning of a map makes many level starts more frantic and exciting--E3M3 and E3M4 come to mind. The mapper knows you need that stuff so it becomes bait and another tool for tricky setups instead of keycard and switch ambushes all the time.

So yeah, don't think of it in terms of being "hardcore" or bragging rights or whatever, just don't dismiss the impact on level design and playing.

>> No.1079597 [View]
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1079597

There used to be a site that had a random Doom wad name generator that mashed up words like "hell," "base" "station" "flesh" "escape from," "experiment," "evil" etc. But I can't find it now--does anyone know if it's still around?

>> No.1068859 [View]
File: 82 KB, 750x562, doom.jpg [View same] [iqdb] [saucenao] [google]
1068859

>>1067017
>Everything else seems too slow and clunky.

I understand people liking Brutal Doom but "it's less slow and clunky" makes no sense as a reason why.

though "clunky" is a word people throw around whenever they don't like anything in a game so who knows

>> No.1036253 [View]
File: 82 KB, 750x562, doom.jpg [View same] [iqdb] [saucenao] [google]
1036253

>>1035584
>pistolstarting Thy Flesh Consumed

It's really not that bad, especially if you use midlevel saves. Otherwise your #1 frustration will probably be falling in the lava/nukage, not the enemies.

>>1035592
E4M2 is of course the exception but pistol starting really has nothing to do with it; if anything I find it easier to pistol start because I'm unlikely to have 100% health after finishing E4M1.

>> No.1017541 [View]
File: 82 KB, 750x562, doom.jpg [View same] [iqdb] [saucenao] [google]
1017541

>>1017303
>some blue?
>using a question mark and "some" even though it's more blue that anywhere else in any of the images

Doom 2 is more brown overall but fuck off

Also, try doing this with E2 and E3, lol

>> No.982534 [View]
File: 82 KB, 750x562, doom.jpg [View same] [iqdb] [saucenao] [google]
982534

>>982524
What mod is this in reference to?

>> No.958415 [View]
File: 82 KB, 750x562, doom.jpg [View same] [iqdb] [saucenao] [google]
958415

>>953747
>complaining about controls in Doom

bitches don't know about my SETUP.EXE

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