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/vr/ - Retro Games

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>> No.10496097 [View]
File: 67 KB, 800x600, doomG.jpg [View same] [iqdb] [saucenao] [google]
10496097

>>10495894
Post some DOOM behind the scenes please

>> No.9561369 [View]
File: 67 KB, 800x600, doom plasma gun origin.jpg [View same] [iqdb] [saucenao] [google]
9561369

>>9561342
Haven't done that sort of thing at all but the use of 3D models aren't uncommon for making player and monster sprites in the style of Doom, pretty sure that was the case with REKKR. Also sure there's some Blender scripts or something that can streamline the process of doing each rotation. Hell, real life objects were sometimes used as a base for the weapon sprites in the original Doom.

>> No.6288221 [View]
File: 67 KB, 800x600, doomG.jpg [View same] [iqdb] [saucenao] [google]
6288221

Recently I realized I find FPS games more enjoyable when played without a crosshair. In a way, the crosshair intrudes on the sense of being "in the game" and the immersion, in true meaning of that word. The omnipresent floating image stands in-between as a reminder of playing a game which creates this sort of a disconnect.
I also found that its absence has minimal impact on my aim, since all you have to do is learn to shoot at the center of your screen. No need for a dot or a circle to remind me of that. Though I must admit there's some sense of satisfaction that comes from nailing a shot without a visual helper.

I'm not trying to look down on people or present myself as superior for not using this feature, just felt like typing it out and asking if someone else feels in similar way?

>> No.6109529 [View]
File: 67 KB, 800x600, doomG.jpg [View same] [iqdb] [saucenao] [google]
6109529

>>6109523
thanks thats the joke

>> No.5651459 [View]
File: 67 KB, 800x600, doomG.jpg [View same] [iqdb] [saucenao] [google]
5651459

>>5650569
The plasma rifle was also a kids toy, turned BACKWARDS. clever

>> No.5257620 [View]
File: 67 KB, 800x600, doom plasma gun origin.jpg [View same] [iqdb] [saucenao] [google]
5257620

DOOM THREAD / RETRO FPS THREAD - Last thread >>5250713

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/ETC
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME...
Doom, Quake, Duke, Marathon, or Thief:
https://imgur.com/a/wWS8zXz
-Album of infographics with setup information and user-made content recommendations

Same thing, but in video format:
https://www.youtube.com/watch?v=ietb4JwaaXA
https://www.youtube.com/watch?v=CGj4gXyCzg0

IWADs and more (>3 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Downloads for various /vr/ shooters. (Includes Duke Nukem, Doom, Blood, and Quake.)
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q

Doom RPG series
https://doomrpg.weebly.com/

Launchers for Build Engine games
http://buildgamedosboxlaunchers.weebly.com/

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/yzwgaLp7

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K

>> No.4454610 [View]
File: 66 KB, 800x600, doomG.jpg [View same] [iqdb] [saucenao] [google]
4454610

>>4454598
nice bait

>> No.4405585 [View]
File: 67 KB, 800x600, 1510414862173.jpg [View same] [iqdb] [saucenao] [google]
4405585

You know a project I'd like to see?

"Doom 3 if it was 1999 and Romero was still at ID"

I'm imagining early Zdoom features.

>> No.4396075 [View]
File: 66 KB, 800x600, doomG.jpg [View same] [iqdb] [saucenao] [google]
4396075

what computer is this?

>> No.4391062 [View]
File: 66 KB, 800x600, doomG.jpg [View same] [iqdb] [saucenao] [google]
4391062

>>4390670
Go stick to the Doom general

>> No.4329954 [View]
File: 66 KB, 800x600, doomG.jpg [View same] [iqdb] [saucenao] [google]
4329954

Alright lads what are your favorite DOOM/II
tracks?

Me? E1M3, E1M8, E2M2, and MAP09

>> No.3958641 [View]
File: 66 KB, 800x600, doomG.jpg [View same] [iqdb] [saucenao] [google]
3958641

>> No.3561745 [View]
File: 66 KB, 800x600, doom plasma gun origin.jpg [View same] [iqdb] [saucenao] [google]
3561745

>>3561743
Try using real world objects as part of your base or something.

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