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/vr/ - Retro Games

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>> No.6403941 [View]
File: 15 KB, 256x224, Akumajou Dracula (Japan)001.png [View same] [iqdb] [saucenao] [google]
6403941

I was thinking of making a similar thread. CV4 is overrated as fuck.

I think the main issue of the game, when you look at it, is that level design and enemy design/placement is similar to CV1/3; except that you're given free-er jump movement and whip use.

In other words it feels like most of the game is not designed around the updated whip and movement and it feels like you're "cheating" your way through everything.

Then, there are the objectively bad parts; most notably the ones that abuse the SNES capabilities just because they can.

Pic related is the first example. Look on the left, there is a jump that looks completely feasible, but if you try you'll clip through it to your death.

What you have to do however, is simply WAIT, when there is no idencation that you should wait. In fact it's the contrary, if there is ANYTHING CV games taught you is that when you meet Medusa Heads, they spawn infinitely and you're supposed to make it through fast and waiting is a death sentence.
Not to

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