[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.9934437 [View]
File: 353 KB, 1920x1080, 1681974823279140.png [View same] [iqdb] [saucenao] [google]
9934437

>>9934318
its bretty good. however theres some texture issues;
-the map doesn't run on PrBOOM-based ports (unless otex is loaded separately, which fucks the textures up pic related). see >>9934349
-this is also definitely gonna cause compatibility issues with other maps if you dont fix it
-your custom textures should have dimensions that are powers of 2. this causes alignment/cutoff issues in at least the yellow & red keycard rooms (unless you use gzdoom)
>>9934370
i know the exact issue you have because i had it too while working on my map. what happens is you create a texture, say "add to patch table", and choose "import from base resource" (doom 2).
however this causes conflict with otex because it makes your texture patch number 469+, when otex textures also start from patch number 469+
what you need to do is to set OTEX as your base resource. this way once you add your patches it'll go
patch#1....468: doom 2 (because otex already has doom 2 textures in its patch table)
patch#469....4510: otex
patch#4510+: your custom textures

and then our host will presumably grab all the custom patches and put them in a single patch table for release...

Navigation
View posts[+24][+48][+96]