[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.9297930 [View]
File: 19 KB, 320x392, UltraEnforcer.jpg [View same] [iqdb] [saucenao] [google]
9297930

>>9285695
Can I do my thing again and throw a crapload of ideas too see what can stick?
I think that the LavaNails method of calculating AP needs some reworking for a freak cases when a custom enemy has granted about 10x of its regular HP via 100% armour value (which is the case in the Alkaline mod's Lieutenants for example)
And also again, how about making the melee-only NightmareShamblers be their own entity to overcome the limitations of them sharing the same coding and model data as regular ones?
I have thought recently of maybe making them 'warp around' if pelted with profectiles from afar too much oftern like the Hexen's SkullWizards
if giving them any Gug-esque AoE stomp attack isn't a possibility...
(and yes I know about the Ogre-MarksmanOgre freak infighting scenario possibilities, but the Qoth mod has provided a way to avoid such in-species confict with the DeathBrigade)

>>9296532
Sounds cursed as heck

Navigation
View posts[+24][+48][+96]