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>> No.4956420 [View]
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4956420

>>4956409
Though it's partially my fault for constantly letting down my guard in that level, not so much for monsters (though some ambushes were pretty tricky), but more that I kept forgetting to look out for crushers.
The following map featuring wide swathes of blood, but it not being damaging, feels a bit freeing, in contrast to the previous one.

>>4956414
Not until I get at least the basics done for the weapons.
I have the knife, chainsaw, revolver and BFG replacement still to do, most of which at least have their graphics and sound done.

In the meantime, check out Immoral Conduct, which I based it on;
https://forum.zdoom.org/viewtopic.php?f=43&t=48036
You'll need icd-se.wad to run the mod once I release it.
For the longest time, Immoral Conduct: Special Edition was exclusive to the Edge sourceport, until this guy in the link there recreated (mostly) everything in Decorate for GZDoom.

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