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>> No.3544425 [View]
File: 194 KB, 3900x5808, 1475746982.png [View same] [iqdb] [saucenao] [google]
3544425

>>3544381
>graphics/m_doom.ppm
>graphics/titlepic.ppm

the logo has a couple. could be intentional where red meets blue.

>patches/w109_2.ppm
>patches/w110_1.ppm
>patches/w65b_2.ppm
>patches/w94_1.ppm
>patches/wall55_1.ppm

a few stray purple pixels on tekwall variants, probably a scanning error.

and yes you were quite right to say fireblu >>3544347 .

>sprites/bal2a0.ppm
>sprites/bal2b0.ppm

the cacodemon missile has a clear purple border, its red interior merging with the blue crackle inside the cacodemon's mouth.

>sprites/pinsa0.ppm
>sprites/pinsb0.ppm
>sprites/pinsc0.ppm
>sprites/pinsd0.ppm

partial invisibility merges red and blue areas.

>sprites/pvisa0.ppm

light goggles, interestingly enough. one i wouldn't have thought of before searching - i had not particularly noticed the blue glow between the red eye glasses before.

>sprites/sawga0.ppm
>sprites/sawgb0.ppm

the chainsaw attack frames have one magenta pixel in their centre. another likely scanning error.

>sprites/spida4a6.ppm
>sprites/spidg5.ppm
>sprites/spidh5.ppm

one or two purple pixels on the back of the spiderdemon's legs, again likely scanning errors.

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