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/vr/ - Retro Games

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>> No.8907686 [View]
File: 1.03 MB, 540x360, Sonic the Hedgehog 2- The Bouncing Challenge.webm [View same] [iqdb] [saucenao] [google]
8907686

>>8907679
(2/2)

Basically, literally downgrading to previous versions of Sonic play styles, just because that one just so happened to sell the most. And to add to that, adding other characters that play far too differently to how Sonic, Tails and Knuckles did in S3K, just cemented that further that it's not that faithful to what Sonic established as a platformer, compared to Mario. The fact you care more about how faithful the story telling was carried over over the gameplay integrity, despite doing just that for Mario seems hypocritical to me. You think Mario was a complete departure from 2D Mario gameplay wise, but think 3D Sonic was flawlessly seamless, despite many classicfags for decades saying otherwise.

If SA1 was a perfect translation from S3K, Knuckles shouldn't be going RNG hunting as the main game loop, he should have been trying to reach his goals via hidden paths only he can take like in S3K. Tails shouldn't be doing races with his opponents, he should just being Sonic's levels but easy mode. If you wanted to take him further to make him more unique, he's the perfect example of why 3D Sonic failed to actually go 3D with layered level design with far more verticality to them instead of flat paths over a massive void of death, as Tails should have taken advantage of holes in ceilings or extremely hard to reach places only his flight could allow him to access. And of course, Sonic, he'd just actually be playable in the first place, where all of his abilities from classic Sonic would have made it back seamlessly, instead of being a clear example of not having the technical insight on coping Naka's work from 2D into 3D. So many missing elements from classic Sonic is just outright gone in SA1, and it's extremely tiresome hearing non classic era fags insist it's this perfect translation. It's not.

>> No.8907683 [DELETED]  [View]
File: 1.03 MB, 540x360, Sonic the Hedgehog 2- The Bouncing Challenge.webm [View same] [iqdb] [saucenao] [google]
8907683

>>8907679
(2/2)
Basically, literally downgrading to previous versions of Sonic play styles, just because that one just so happened to sell the most. And to add to that, adding other characters that play far too differently to how Sonic, Tails and Knuckles did in S3K, just cemented that further that it's not that faithful to what Sonic established as a platformer, compared to Mario. The fact you care more about how faithful the story telling was carried over over the gameplay integrity, despite doing just that for Mario seems hypocritical to me. You think Mario was a complete departure from 2D Mario gameplay wise, but think 3D Sonic was flawlessly seamless, despite many classicfags for decades saying otherwise. If SA1 was a perfect translation from S3K, Knuckles shouldn't be going RNG hunting as the main game loop, he should have been trying to reach his goals via hidden paths only he can take like in S3K. Tails shouldn't be doing races with his opponents, he should just being Sonic's levels but easy mode. If you wanted to take him further to make him more unique, he's the perfect example of why 3D Sonic failed to actually go 3D with layered level design with far more verticality to them instead of flat paths over a massive void of death, as Tails should have taken advantage of holes in ceilings or extremely hard to reach places only his flight could allow him to access. And of course, Sonic, he'd just actually be playable in the first place, where all of his abilities from classic Sonic would have made it back seamlessly, instead of being a clear example of not having the technical insight on coping Naka's work from 2D into 3D. So many missing elements from classic Sonic is just outright gone in SA1, and it's extremely tiresome hearing non classic era fags insist it's this perfect translation. It's not.

>> No.8629957 [View]
File: 1.03 MB, 540x360, Sonic the Hedgehog 2- The Bouncing Challenge.webm [View same] [iqdb] [saucenao] [google]
8629957

>>8629942
That's not how that works
And I can do mostly that most of the time playing the game, but I guess if I cant do that all the time it's not "intended game design" and that "classic sucknic is trash compared to le heckin adventurekino"

Fuck off. Stop being nigger brained playing classic video games.

>> No.8575719 [View]
File: 1.03 MB, 540x360, Sonic the Hedgehog 2- The Bouncing Challenge.webm [View same] [iqdb] [saucenao] [google]
8575719

>>8575714
>Using CD, the worse game in the classic series, as a argument.

>> No.8279286 [View]
File: 1.03 MB, 540x360, Sonic the Hedgehog 2- The Bouncing Challenge.webm [View same] [iqdb] [saucenao] [google]
8279286

>>8276335
The fact no one can without a shadow of a doubt post complex gameplay of SA1/2 that looks like webm related, kinda gives the impression how casual scum SA1/2 are as games and why they don't stand the test of time like Mario games did. I've noticed for every "Mario is as broken as early 3D Sonic games", none of them ever realize how Mario games allow the player to do so much for speedrunning and other technobabble magic all you ever see in Sonic games are automated gameplay. Nothing technically impressive from the player, it's typically mass A to win via homing attack/mech shooting shit, or RNG hunting for gems which is the polar opposite of skill, hence why every other collectable based platformer in history never used RNG spawning for the mcguffins, it's retarded.

SA1/2 seems to only 'work' in a autistic vacuum, only inside the Sonic fanbase. Any other person outside of these games would naturally just pick any other platformer, or otherwise, would only like Sonic games for the autistic stupid story telling.

>> No.8219541 [View]
File: 1.03 MB, 540x360, Sonic the Hedgehog 2- The Bouncing Challenge.webm [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8219467
This is every fucking Adventure era game. SA1, SA2, Heroes, Shadow and fucking 06 are the worse examples of game feel I've ever dealt with. They are so blatantly "do as we say, not as you do" that it only could be explained with some kind of shake up with devs during this time because this mentality was not present during the classic era games. Hell I'd argue the least of these issues show up in Sonic 2 and S3K the most, making me believe it's thanks to SoA that kept out the limited dev only direction shit out of Sonic and gifted the idea that Sonic can be played however you want to they way it should be.

>> No.8184834 [View]
File: 1.03 MB, 540x360, Sonic the Hedgehog 2- The Bouncing Challenge.webm [View same] [iqdb] [saucenao] [google]
8184834

>>8184686
>parkour
Huh, guess britbongs can't into momentum based gameplay it seems.

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