[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.4389804 [View]
File: 75 KB, 640x400, Screenshot_Doom_20171110_171903.png [View same] [iqdb] [saucenao] [google]
4389804

>>4389790
Nah it has a new name, plus I put it IN the player definition under the weapon slots block, which should have worked but I guess it didnt.
> I put Weapon.SelectionSlot on the weapon instead just to make it work

I had to create a replacement player definition so I already had this set up (reason being for adding damage types that are nerfed against the player - shotgun sergeants do full shotgun damage in this mod but the player is still supposed to take nerfed damage from them... ironically the damage multipler is 0.357)

Its generally working now. Need to tweak the plasma shots though, they look a little bit too big and fluffy (they do cause 45 damage apiece though, but still, they appear to be more intense now to compensate, they dont need to be big).

Navigation
View posts[+24][+48][+96]