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>> No.2625415 [View]
File: 57 KB, 600x1136, 1416852156229.gif [View same] [iqdb] [saucenao] [google]
2625415

Do you have to deal with a real-mode segmented model on the SNES?

I've read some more modern books on Assembly and it seems like systems from around the SNES's time would have to deal with limitations like that.

Also, why did you make your assembly lines start with a semicolon. They look like comments.

Great job on this though, I really want to lean 6502 and make a 2600 game sometime.

>> No.2085959 [View]
File: 57 KB, 600x1136, metalgear2solidsnakesheet1.gif [View same] [iqdb] [saucenao] [google]
2085959

I love the attention to detail in Metal Gear 2.
>Character have individual sprites from facing left or right.
>Snake does a whole 180 turn when changing directions left/right or up/down.

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