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/vr/ - Retro Games

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>> No.7778058 [View]
File: 459 KB, 529x705, k_rool_01.png [View same] [iqdb] [saucenao] [google]
7778058

I just want stuff to "pop" more. Like comparing mario with exaggerated textures in Odyssey to his more plasticy look in NSMB. I don't think it works for mario as much (he honestly looks best in 3D world so there's some nuance to it) but Donkey Kong really needs to appreciate texturing more.
I know its probably hard to make it not look like shit like putting high res textures in low poly N64 games, but it just isn't the "donkey kong country" vibe in retro's games to me. they're fantastically detailed, but they look like what 2D mario should be like today & isnt living up to.
DK should focus on having hyper exaggerated realism & cutting edge effects on cartoony tex avery looking models. And also more mood/atmosphere in the environments in general, because the story & dialogue shouldn't be edgy in DK. DK needs to be silly & cartoony but also feel like you're in nature with the visuals & music in a level.
I also noticed metal mario & metals in general look especially plastic in modern nintendo games. they used to reflect harder & brighter shapes but now its kind of dulled or faded. I'm glad King K Rool got his gold belly back in smash but I wish it was more reflective. he does have a lot of detailing on his scales though so I'm not complaining, and the trailers seemed to show at least somebody somewhere involved understands the "cartoony characters/designs with realistic textures/environments" thing DK should have.

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