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/vr/ - Retro Games

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>> No.6194241 [View]
File: 539 KB, 1920x1080, Half-Life.jpg [View same] [iqdb] [saucenao] [google]
6194241

>> No.6192280 [View]
File: 539 KB, 1920x1080, c1_lobby_0007.jpg [View same] [iqdb] [saucenao] [google]
6192280

>>6192163
Please do, I like seeing other's screenshots
>>6192262
If I said I planned anything I'd be lying, 99% of the time I have been totally winging it as far as layout/contents are concerned.
To give you an idea of how lacking in planning things are, all my maps so far start with plopping down a floor brush, an info_player_start, and then working from there, with only a rough idea in my head of where I want to go. It's definitely not an optimal or efficient way to do things but that's what works for me. The only real advice I have is compile often, if there's any issues with lighting or detail/prop/enemy/item placement, you'll see them early and be able to adjust before things get out of hand.

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