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/vr/ - Retro Games

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>> No.3632703 [View]
File: 526 KB, 700x890, ichneumon wasp s.jpg [View same] [iqdb] [saucenao] [google]
3632703

>>3632693
It is mine, but not watercolour. It was a private commission. I have to be careful what I pick to post here because I don't want it to be googleable. I would not call my art romantic, it is about complexity, perception and the limited nature of human understanding. But it's not really romantic.

>> No.2856228 [View]
File: 526 KB, 700x890, ichneumon wasp s.jpg [View same] [iqdb] [saucenao] [google]
2856228

>>2856217
And you honestly think that adding a bunch of noise on top or blurring the crap out of it makes it look better? And I'm not a pixel fetishist by any means. The art I do is actually highly detailed.

The important point is that I hate meaningless noise, which is all scanlines and filters are. It's not that I love to see huge pixels, I prefer when graphics are much more detailed. But these were the limitations game designers were working with and simple pixel art is all they could produce. I simply feel that it's best seen in it's purest form, as opposed to being distorted by filters or scanlines. Also, Nintendo agrees with me. >>2856212

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