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/vr/ - Retro Games

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>> No.3369834 [View]
File: 1 KB, 84x150, raymangbc.png [View same] [iqdb] [saucenao] [google]
3369834

>>3369437
here's one for you: The GBC is subject to the same sprite limitations as the NES. 3 colors + transparency. The attached pic is from a GBC game, and yes, it's a fully working sprite, same animations as the PS game

>> No.3150852 [View]
File: 1 KB, 84x150, raymangbc.png [View same] [iqdb] [saucenao] [google]
3150852

>>3150834
>>3150836
combining sprites is a very common technique on these systems

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