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/vr/ - Retro Games

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>> No.2389645 [View]
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2389645

>>2389626
see
>>2388285

Sort of. The interface that I have the video run through removes the bit that tells the monitor to alternate fields, resulting in a pseudo 240p. When set to underscan, you can tell the fields aren't aligning properly, which causes some jitter. It doesn't show up at the low frame rate my camera records in, which makes it look better than it actually does in person.

Only took one or two photos, since a still image obviously isn't going to show the jitter.

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