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>> No.9936618 [View]
File: 202 KB, 620x413, CRUDOSCRUO.jpg [View same] [iqdb] [saucenao] [google]
9936618

>> No.9401857 [View]
File: 202 KB, 620x413, utini.jpg [View same] [iqdb] [saucenao] [google]
9401857

>>9394516
Is it just me or does the necessity for a rom bring a bit of the original soul to the emulation? Setting up the xbox emu with an Xecuter bios, picking the right workbench rom for Amiga, the right bios for PS2. Getting all that shit is part of the fun.

>> No.8739373 [View]
File: 202 KB, 620x413, CRUDOSCRUO.jpg [View same] [iqdb] [saucenao] [google]
8739373

>> No.5349736 [View]
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5349736

>>5349706
The only "problem" is that people are idiots who think the definition of "hitscan" is the way Chaingunner in Doom 2 or Battlelords in Duke3D work. As in, undodgeable 100% accuracy, with no way to stun the enemies either.

Meanwhile, you can dodge Picgop and Lizards Enforcers shots in Duke3D, and you can stunlock all kinds of Cultists in Blood; but, these people can't figure that out, because they're either too stupid or bad at games to learn each individual game set of rules or to even understand that different games have different rules.


So in reality, Doom babies who are mad at "Blood's hitscan", are in fact mad at how shitty and limited hitscan is in Doom.

They just don't know it.

>> No.5335824 [View]
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5335824

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