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>> No.1119690 [View]
File: 282 KB, 1280x800, Screenshot_Doom_20131005_010919.png [View same] [iqdb] [saucenao] [google] [report]

And really unless you're making a TC you can't do much with the color palette. Blues need to stay blue, and reds need to stay red. Otherwise cacodemons and blood won't look right, and water/ cacodemon blood won't look right. Green armor can't be bluish, though I threw in some yellow in the highlights.

I may still edit some of the yellow actually, they're still kinda harsh in some places. But I want to keep the highlights super bright, the darks very dark, while evening out the rest of the palette a tad bit.

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